Format
4 live remote classes, 1 recommended in-person final session in Vancouver, and 1 online student and parent showcase.
Visual Creators Academy
Visual Creators Academy
Visual Creators Academy teaches teens how to turn ideas into images, animation, visual effects, and short visual stories using modern Generative AI technologies, creative software, and coding.
Students learn through practical project-based classes. They start with guided creation and visual storytelling, then gradually build toward more advanced workflows where coding and creative technology help them control, refine, and expand what they make.
Course format
Courses are for teens who are curious about Generative AI visuals, film, animation, games, editing, or digital art. After registration, we confirm the selected course, cohort dates, setup, and next steps by email or a short call.
Program at a glance
4 live remote classes, 1 recommended in-person final session in Vancouver, and 1 online student and parent showcase.
90-minute remote classes. The final in-person session is longer so students can finish a real visual piece with instructor support.
8-12 students per cohort for questions, feedback, and practical project support.
CAD $395 for the current cohort. Some Generative AI or cloud usage costs may be separate and explained before final confirmation.
Courses
Each course teaches a connected series of creative skills through practical project work. Students learn how modern Generative AI technologies can help them tell visual stories, design characters and worlds, create motion, explore effects, and bring imagination into clear visual form.
The goal is not to memorize software. Students learn how to shape an idea, guide the result, make thoughtful choices, improve the work, and finish something they can explain and share.
Beginner -> Intermediate
Students learn how to create original visual artwork, develop strong prompting fundamentals, and shape a small creative portfolio.
Beginner -> Intermediate
Students learn how to create motion videos, cinematic trailers, and short-form visual stories using modern video workflows.
Intermediate -> Advanced
Students learn how to direct, edit, and shape narrative scenes using filmmaking, voice, sound, and editing workflows.
Intermediate
Students learn how to create characters, 3D assets, environments, and immersive digital worlds for visual storytelling.
Intermediate -> Advanced
Students learn how to combine image, video, editing, sound, and simple 3D workflows into one focused production project.
Advanced
Students learn how to use advanced Generative AI systems, simple creative coding, and custom workflows for experimental visual projects.
Generative AI
Generative AI is a new kind of creative technology that helps people turn ideas, written directions, and visual references into images, moving shots, characters, environments, and effects. In film, animation, games, and digital media, it is becoming part of how artists explore ideas before a final piece is made.
Students do not just type a prompt and accept the first result. They learn how to explain an idea clearly, use references, compare options, improve weak results, and make creative decisions about mood, story, composition, lighting, and motion. The goal is to understand how modern visual work is changing while building the judgment needed to create stronger work.
Learning model
Each course is built around a sequence of practical skills that work together. Students follow a simplified version of how creative teams work in film, animation, games, and visual effects: review a reference, plan the shot or image, create a version, get feedback, refine it, and prepare it to share. This gives students a practical feel for future creative and technical careers without making the class too heavy or technical.
Students look at a strong example and discuss what makes it work: story idea, mood, composition, lighting, motion, or effect.
Students use the skill right away to create their own image, motion test, effect, character, environment, or short visual sequence.
Students receive feedback, improve the result, prepare a clean export, and learn how to explain the creative choices they made.
Parent visibility
Parents will know what students are learning, what kind of work they are creating, and how the course is structured. The main class time stays focused on students, but parents may join the first 10 minutes of the opening class and selected review or showcase moments.
The cohort ends with a 45-minute online showcase where students share their work, instructors explain the skills covered, and students and parents see how the projects connect to future learning in visual storytelling, Generative AI tools, animation, games, and visual effects.
Founder and instructors
Visual Creators Academy is founded by Hamed Yar, a Senior Software Engineer at Eyeline Studios, a Netflix-powered visual effects studio, and a university instructor who has taught students how visual effects, simulation, coding, and digital art come together in film and animation.
Hamed has worked on the technology behind major movies and streaming shows, helping artists and studios build the tools used to create complex digital scenes, creatures, environments, and effects.
Students learn from industry professionals across different creative and technical areas. Each instructor brings real production experience, practical expertise, and a passion for helping the next generation explore their interests, build confidence, and start shaping a future creative career path.
Creative platforms
FAQ
Teens ages 13-17 who are interested in visual storytelling, digital art, film, animation, games, editing, characters, worlds, effects, or creative technology. Students do not need to know exactly which direction they want yet.
Each course leads to practical creative work such as image collections, characters, environments, motion tests, short visual sequences, trailers, 3D worlds, or advanced Generative AI experiments, depending on the course selected.
The format is four live remote classes, one recommended in-person final session in Vancouver, and one online student and parent showcase. Remote classes are planned for 90 minutes after school.
Tuition covers the instruction. Some Generative AI or cloud tools charge by usage, credits, or compute time. We will try to use free, student, education, or discounted plans when available, and any required tool cost will be explained before final confirmation.
We understand that parents may have concerns about Generative AI tools. Classes are supervised, age-aware, and focused on creative learning, not uncontrolled browsing or random tool use. We choose tools and setup practices with the student age range in mind, including platform rules, account requirements, and appropriate use standards. Students are guided through responsible use, content boundaries, respectful creative choices, and safe setup practices.
Students should have access to a laptop or computer for remote classes. After registration, we confirm the exact software, accounts, and setup needed for the selected course.
No. Students can start with guided visual creation. Coding is introduced gradually only when it helps students control, customize, or extend what they are making.
The final in-person session is recommended because students get more focused support while finishing a real visual piece. We explain the location and timing before final confirmation.
Parents may join the first 10 minutes of the opening session and invited showcase/review moments. The working portion of each class is student-focused.
The registration form includes an optional support note for learning needs, accessibility, language preference, comfort level, or anything else families want us to know. We use that information to make the class easier to participate in.
Registration
Complete the registration form and we will confirm course choice, dates, requirements, and next steps by email or a short call.
We contact students and parents by email or a short call to confirm the selected course, cohort timing, setup requirements, payment details, and any questions before the course begins.
Future courses
If a student is excited about gaming, XR/VR, 3D, animation, coding, visual effects, YouTube content, or another creative direction, we want to hear it. Course requests help us understand what families are looking for next.